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Madden 2010 Review (ALL)
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Madden NFL 10

Madden NFL 10

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From: Electronic Arts
Category: Video Games

List Price: $29.99
Buy Used: $12.80
as of 9/7/2010 14:19 CDT details



Rating: 3.5 out of 5 stars 303 reviews

Platform: Nintendo Wii
Genre: football_games
ESRB: Everyone
Media: Video Game
Edition: Standard
Autographed: No
Memorabilia: No
Number Of Items: 1
Batteries Included: No
Age: 5 - 20 years
Operating System: Nintendo Wii
Shipping Weight (lbs): 0.3
Dimensions (in): 7.3 x 5.5 x 0.6
Dolby ProLogicII

MPN: 15883
Model: 15883
UPC: 014633158830
EAN: 0014633158830
ASIN: B001UU1WRE

Publication Date: August 2009

Features:
  ̱ The Huddle Up co-op mode where players can join forces on the field to attain pro football's ultimate title.
  ̱ Intuitive controls aimed at casual gaming, as well as three levels of play calling: All Play, Intermediate and Advanced.
  ̱ The Call Your Shots game mechanic that allows players on both offense and defense to change their plays on the fly as needed.
  ̱ Spotlight Moments, a reoccurring variety of Wii mini-games that decide hotly contested plays.
  ̱ The Madden Showdown, a 1-4 player tournament where players engage in classic 11-on-11 games, to 5-on-5 gridiron battles.

Accessories:


Editorial Reviews:

Product Description
Madden NFL 10 Wii

Amazon.com Product Description
Madden NFL 10 epitomizes what fun looks like on the Wii, delivering the most social and dynamic experience from the franchise to date. This year, Madden NFL 10 arrives on the Wii with breathtaking visuals that will captivate both seasoned veterans and new comers to the franchise. Completely redesigned and built from the ground up, Madden NFL 10 introduces a unique art style that will define the look of sports games on the Wii.

'Madden NFL 10' game logo
Exagerrated on-screen player design in 'Madden NFL 10'
New graphical treatment.
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Play calling mechanic in 'Madden NFL 10'
Easy play calling mechanic.
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5-on-5 play in 'Madden NFL 10'
Madden Showdown 5-on-5 play.
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Spotlight Moment mini-game in 'Madden NFL 10'
Spotlight Moment mini-games.
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In addition, players will enjoy realism like they have never seen before on the Wii platform with all-new player models that embody characteristics of your favorite athletes, new larger-than-life stadiums showcase details found at each of the 32 NFL fields and 4-player multiplayer support.

Intuitive Fun Controls
The control scheme of Madden NFL 10 for Wii is designed with the casual player in mind. Just point and go with the Wii remote, and you'll be throwing game-winning touchdown passes and grinding out yardage on the ground, or if on defense covering your men downfield and blitzing past the line of scrimmage.

Skill Level Play Calling
No matter what level of experience players have with the Madden franchise and/or football in general, Madden NFL 10 for Wii makes calling the right play at the right time easy with three play call settings: All Play, Intermediate and Advanced. Within these options players have further flexibility with even more play calling options including: the "Ask Madden" help option, a play types overview and an list of reusable plays recently ran.

Call Your Shots
Last year's favorite Madden NFL feature is now on defense. With offensive players in motion do you feel the need to switch gears and go for the blitz or drop a player or two back to add coverage in the secondary on the fly? No problem, simply select players and drag them to the spot on the field that you want them positioned. Just remember that your opponent is watching your moves as well, and in local play can see your on-screen pointer, meaning that he/she may counter your changes if you make your move too quickly.

Huddle Up Co-op Mode & the Road to the Super Bowl
In the Huddle Up co-op mode, a less experienced player has an opportunity to impact individual plays in a big way. Help your teammate by using the pointer to throw an extra block or trip up a receiver. And in the Road to the Super Bowl, play with your friends as a team as you throw you join forces on the field to attain pro football's ultimate title. Players can jump in and out throughout the season as you work together to become the national champs.

Spotlight Moments
What's a Wii game without a mini-game or two? With that in mind Madden NFL 10 features Spotlight Moments, play-specific mini-games that occur a few times during a game. Often occurring at crucial points, for example as a receiver and defender jostle for position in the endzone, Spotlight Moments are built around zoomed in camera angles and allow players to experience the heightened drama of game-changing plays as action slows down and the outcome of a play and perhaps even the game falls to players' skills at button mashing with the Wii remote.

Madden Showdown
Madden Showdown is a 1-4 player tournament. Enjoy classic 11-on-11 football or experience the thrill of playing 5-on-5 in this quick, customizable competition, as you and your friends go head-to-head in an effort to become the next Showdown Champion. There are three major feature components to Madden Showdown:

  • Game Changers - The rules of NFL football have remained largely the same for many years with little to no deviation. Game Changers allows you to change all of that with a click of the Wiimote. Users can mix and match between eight different options, each placing a unique spin on the game.
  • Prediction System - Winning on the field isn't everything. The prediction system gives you a chance to predict the outcome of three different categories per game. To top it off, you have the option to risk your points in order to get ahead. If you win, it will positively affect your ranking in the tournament. If you lose, your poor decision-making could cost you the lead or dig you into a deeper hole.
  • Spotlight Moments - Experience the drama of game-changing plays with Spotlight Moments. During critical situations, cameras move in tight and gameplay slows down to allow you to influence the biggest plays of the game. During these moments, micro-games are created that allow players of all skill levels to experience and influence the game's most crucial moments.
  • All-New Genre-Defining Visual Style - Completely redesigned, Madden NFL 10 brings striking visuals to the Wii with all-new player models, larger-than-life stadiums, new animations and a stylized broadcast presentation.



Customer Reviews:
Showing reviews 1-5 of 10



5 out of 5 stars Madden 10 Wii: The first Madden game I have ever enjoyed!!   August 17, 2009
A. Jefferson (Long Beach, CA USA)
210 out of 217 found this review helpful

**UPDATE: MANY REVIEWERS ARE SLAMMING THE GAME BECAUSE IT IS MISSING FRANCHISE MODE... however Franchise and Superstar modes are present in the game, but have to be unlocked. I placed the codes to unlock them at the end of my review!**

Before I even begin this review, let me say that I have NEVER had a desire to own a Madden game on any console before. Ever. Until Madden 10. I am not a big sports fanatic, and thus couldn't care less about trades, drafts, seasons, stats... when I sit down in front of my gaming console I want hours of fun and competitive action... not arguing over stats, gloating, bad sportsmanship, etc. So I have never owned a Madden game on any console, and typically dread playing Madden with any of my friends, because I could never compete with them! Until now...

This year, I could tell immediately that Madden 10 was going to be something different. It seemed to be more designed to appeal to me. Dont get me wrong: I am not the WiiFit demographic. I am a hardcore gamer, male, in my 20's. I just don't fit the typical Madden niche. This year's offering, as other reviews have stated (and SLAMMED the game for!) doesn't include a lot of what the hardcore sports fanatics might be looking for: trades, franchise mode (whatever that is!?), create-a-player (which I would have probably liked), etc... hence their unfavorable reviews. However, that said, the game has lots of features that ARE APPEALING, and I am really enjoying the game. Here are the features that attracted me:

1 - "HUDDLE-UP MODE" - this is a Wii-only mode that sounded really fun and interesting. Essentially, it is a 4-player mode where 2 players (opponents) control the game normally.... but 2 other players (each on one team or the other) can aim their remote at the screen and, using the wii pointer/cursor, help their teammate out by clicking on the opponent's players, tackling them! Your "helper" can tackle any opposing player AS LONG AS THEY DON'T HAVE THE BALL... so if my QB is about to get sacked or if I throw a pass to a receiver and he is about to get tackled... no worries! My teammate can take quickly click on the opposing player and take him out! It is ridiculously entertaining! There was screaming and laughing all at the same time. I had 3 friends over (2 are hardcore Madden veterans, and one other Madden newcomer), and they had a blast. We have dubbed this mode "HATER mode". It really is fun.

2 - THE CONTROLS AND PLAYBOOK - As I mentioned, I am new to playing Madden, but I am not new to gaming. The "ALL PLAY" controls are still an option, which have very simple controls for people who may have a harder time playing with the more advanced control scheme. I play with the advanced controls, which work really well. In addition, you can select whether you want the "ALL PLAY" playbook, an Intermediate playbook, or an ADVANCED playbook. This feature is REALLY nice. The All Play playbook is VERY simple... even a child could go in and select an appropriate play. The Advanced playbook looks like a NASA manual to a newcomer like me....way too intimidating! So, I selected the Intermediate playbook, which has lots of options, but far fewer plays than the Advanced. My nephew came over, and when he selected the Advanced playbook, I knew what I was in for... an old fashioned beat down. But surprisingly, I was able to hold my own, since EA did such a wonderful job balancing the game. Typically, with a game like this, a newcomer would have NO CHANCE IN THE WORLD against a seasoned veteran (seems strange calling a 16 year old a "seasoned veteran" at anything...lol)... but this game has done a wonderful job bridging the gap.

3 - "ROAD TO THE SUPERBOWL" - Again... I do not care about stats, trades, franchises... in fact, when I first started the game and it asked me to select my favorite team so it could use that team's colors and logo on my home screen, it took me like 15 minutes to decide on my favorite team, since I didn't have one! So, obviously I would never sit down and actually play through an entire season. I bought this game mostly for playing with other people. So, the "Road to the Superbowl" is a really well done mode of game-play. Essentially, you can go through an entire season... or half a season... or you can jump in at the playoffs... or you can EVEN BEGIN RIGHT AT THE SUPERBOWL. Also, you can start off your "Road to the Superbowl" alone, but other players can jump in at any time. So if I start the playoffs by myself, and one of my buddies comes over the next day, he can jump in with me and join me. You can even have several seasons or "Road to the Superbowl" saves.... so I can have one whole season that I am working on, and then create a new one that starts at the playoffs. This is a really well thought out way of doing things.

4 - ONLINE - I own this game as well as EA's "Grand Slam Tennis"... both games use EA Nation rather than Nintendo's online system. This means NO FRIEND CODES, and it also means that EA maintains the servers, ensuring they have the appropriate updates/maintenance, as well as that there aren't any hackers online. You can invite anyone you play to be added to your friend list, and it even has an instant messenger (I've never used it, but it's there). The online play just plain works. Period. THE ONLY thing that could have been done better is if they had implemented WiiSpeak for voice chat! This game, as well as Grand Slam Tennis SHOULD HAVE HAD VOICE CHAT!!! Other than that, it is perfect.

5 - GRAPHICS - Granted... the game does not look "realistic". But as a Wii owner, I have come to expect less than realistic graphics, and I am OK with that. I would trade fun gameplay for lesser graphics any day! I loved the art style used for Grand Slam Tennis, and this game used a similar "cartoony" style, and it looks great. It is a really good looking game. And the art fits the type of game it is: FUN.

This game is what it is: A really well done, deep, and compelling Football game. I am having a blast with it, and I think EA was smart to change up the formula a bit: it has tapped into a crowd that previously had no interest in the Madden offerings. Here is a quick review of the game overall:

Gameplay: 9/10
Controls: 10/10
Presentation: 8/10
Graphics: 8/10
Online Play: 9/10 (would be 10/10 if WiiSpeak was included!)
Replay Value: 10/10 (GREAT multiplayer modes for when friends come over!)
Overall: 9/10

Here are the unlock codes that, when entered at the EA Extra's menu, will unlock the hidden modes like Franchise Mode, etc:

Franchise Mode: TEAMPLAYER
Superstar Mode: EGOBOOST
Situation Mode: YOUCALLIT
Super Bowl Stadium: THEBIGSHOW
Pro Bowl Stadium: ALLSTARS
Master Code (unlocks everything): THEWORKS



5 out of 5 stars Best next-gen version of Madden, albeit the flaws.   August 14, 2009
1Dub79 (Fairburn, Ga.)
60 out of 71 found this review helpful

Graphics/Visuals

I know this sounds cliche', but this year's version of Madden is better than ever, albeit the flaws. There are many new enhanced graphics and visuals. The experience can be additionally enhanced with a HDTV, such as the LG 37LG30 37-Inch 720p LCD HDTV. Overall, the whole game is a lot more lively and vivid than the last. Many visuals seen on the game are usually seen on Sundays.

The new player models are excellent and the uniforms look superb. On one cutscene, the texture of the uniforms can be seen. In the previous next-gen versions of Madden, many of the player models were kind of bulky looking. Now, the players are built more realistically. New uniform accessories have been added, such as towels, hand warmers, team colored gloves, and team colored cleats. They are not the same boring black and white cleats, which was on the previous versions. For the first time, uniforms can be interchanged, as well.

Seen on Sundays

During the game, many details and animations can be seen on the game, fan interactions, QBs talking on the phone, coaches ranting, players talking on the sidelines, kickers practicing kicks, players riding the exercise bike, referee interactions and chain gains. One of the coolest features is seeing fans leave early, if their team's game has gotten way out of hand. It is also quite funny.

The most exciting feature is the referees interactions on questionable TDs. The two refs will look at each other and talk. Then, they will either throw their hands up or decline the TD. Sometimes, it is a lot of suspense, while waiting to see the decided call. How many times have fans been in suspense, while waiting on the referees in a real game? Some may call some of the new visuals gimmicks, but it is what you see in real football.

The halftime presentation is great. You'll love the different angles, which the highlights are shown. Unlike M09, they show just about every relevant higlight. It is creative. Plus, the commentary during the halftime show is not that bad, either. This new feature is an upgrade over the dull halftime features of last year's version of Madden.

Game Play

The game play is better. First off, the game speed can be adjusted. Many of you played the demo and didn't like the speed of the game. Well, it can go from very slow, slow, normal, fast and very fast. Also, EA has added a new threshold differential. This means setting to the higher the level will give the player less of a disparity between the fast and slow players. A lower setting will increase the disparity.

The player animations and movements are realistically fluid and not robotic, such as the previous versions.
I noticed on some movements, the players use more momentum. Players can't just break out and turn different corners, quickly, like they are on wheels. They actually bend and don't stay upright, while turning a corner. Sometimes, the player may have to make a cut, in order to head up field. The best animations are while going through the hole. Pressing the directinal buttons will make the RB make many different cuts. Time them right and the defender can be juked. Typically, juking could only be done by spinning.

The phyisics has improved. Players fall many different ways. Sometimes, it even seems as if they are going to break out of a tackle, then they start to fall. There have been times when I was on the edge of my seat because I thought my player was breaking the last tackle in order to "take it to the house", but he goes down. That is very realistic.
The Pro-Tak is realistic. The players pile up, when necessary. It is not an every down occurrence. Keep in mind, different modes carry different Pro-Tak results.

The defense is improved. Controlling a player in the secondary is a lot easier. The best defensive experience is at the line of scrimmage. DTs and DEs can penetrate a whoooole lot better than ever before. This makes the players more likely to be more successful in the sack and run-stopping department. In fact, many different moves can be made by using the R3 stick, instead of the R1 button (PS3 version) on the previous Madden games. For example, on last year's version, I could barely penetrate with the best DT in the league (Albert Haynesworth). Now, I can make more impact plays.

The game is very competitive!!! Even this year's version of All-Pro is a lot harder than the previous versions. Players cannot expect to just dominate the game above the Pro level. Many glitches from the previous version have been neutralized, as well. Also, the computer does not make themselves sitting ducks for hit-stick tackles, such as previous versions of Madden. They do more weaving on this game, which is fine.

Another cool feature is the roster update. For those who like to keep REAL rosters updated, don't bother to do it yourself! The automatic roster update does it for you. Players will be automatically added to the teams, which they actually play for. Players who aren't even on the game are added on the roster update. For example, Michael Vick and Brett Favre were not on the original rosters. Well, in the roster update, they were added to their new teams. In addition, the player's ratings will fluctuate, depending on the seasons, which they are having. Players gone for the year will be put on IR. It is just great.

With all being said, you have to have an online account, so you can have access the roster updates. This also means you must have a router. I recommend the [[ASIN:B00004SB92 Linksys EtherFast Cable/DSL Router with 4-Port 10/100 Switch (BEFSR41)]. Assuming you have the router, you must go to online mode on the main screen. Click on the depth chart, a sign will pop up, which prompts you to update the roster. Agree and the updated roster will load. You can save this and play with updated rosters in exhibition or other modes.


Flaws

There are a few things that disturb me about the game. The first issue is the new running motions of the players. It seems like they run with their heads down. They also look as if they are just struggling to try to run. In addition, every player runs in the same motion. The previous Madden had at least 3 or 4 different running motions.

The next issue is the new "fight for the fumble" feature and the chain gang. "Fight for the fumble" is a joke. It is like a mini game, which you have to press various buttons rapidly in order for possession to be gained. There was a play, which the player fumbled and two of my team members dove on the ball. Clearly, I had possession of the football. Unfortunately, I still had to fight for the football and lost possession of the recovery. Of course, this feature can be turned off. The chain gang will drive you crazy. Every single time you have a nine yard play, the chain gang comes out. I mean, lots of times, you know that you didn't get a first down. What is worse, this feature cannot be skipped.

Some of the cutscenes get repetative. During the game, you will constantly see the same cutscenes, which involve the same position players. For example, when you see the QB talking on the phone, you see the FS over his left shoulder, each time. Then, you will see the triplets sitting down (QB, RB and WR). Then, when a play goes awry, the coach will be ranting at a player who had nothing to do with the play going wrong. For example, if the QB throws a pick, the coach will rant at the OL. Why not the QB? If the QB throws a pick, he yells at the OL or the FB. That makes no sense. They should have had at least 20 cutscenes, which involves different position players.

Depending on what level you play on, you will experience some of the issues, which was on the other Madden games. You will still see makeshift tackling. This goes on during "Pro-Tak" animations. In modes other than Pro, you will NOT see double-hit tackling. In All-Madden, the AI of your teams just goes out of the window, such as OTs ignoring blocking assignments. In addition, many of the issues become more magnified. All-Madden is totally unplayable. I would suggest playing on Pro or Custom and tampering with the settings.

The commentary is just dull and scripted. It would be nice to have a Madden, which has some loud an exciting commentary. For example, if someone makes a spectacular catch, I want the commentator to have excitement in his voice, when the play happens. I compare this to how it feels when watching Sunday Night games on ESPN. Hearing exciting commentary, while watching a game makes it more exciting. The dull commentary takes away from that experience.

Though the half-time presentation is good, the highlights are shown out of order. When watching real football, half-time and post-game shows at least have the highlights shown in sequential. This could have made the half-time presentation more organized.

The Verdict
Everything on the game has been improved in many ways. In fact, it is a complete turnaround from the last version. If it were not for the flaws, which I mentioned, the game would be even more superior. Of course, no game is going to be perfect, no matter what. Many critics need to realize this. Therefore, if you loved M09 (2008 was horrific), you will absolutely love this latest installment of Madden. Keep in mind, this finished product is a lot better than the demo!!!






5 out of 5 stars Madden 2010 Wii is Great!   September 11, 2009
Scott A. Weber (Cedar Rapids, Iowa)
17 out of 20 found this review helpful

I am not a gamer. I simply enjoy NFL football and I enjoy playing the Wii with my son. If you are into entertainment alone, this is a great game. I think the graphics are great! No, they are not as good as XBox or PS3 but they look great enough! The All-Play is wondeful and allows my 6 year old to kick my butt! It really allows interaction with all family members while still keeping my interest with the great players of the NFL. Playing on line is a real treat! I love this game and the people who are bashing it must really be looking for an Xbox or PS3. Maybe they should have thought about that before they went out and purchased the Wii! Go buy a PS# and close your mouth! Wii Madden 2010 is a lot of fun!


5 out of 5 stars Great Upgrade Over Last Year   December 27, 2009
D. Christensen (Mancos, CO, US of A)
7 out of 7 found this review helpful

Alright, some background. I own the previous 2 madden games ('08, '09). I am a fairly avid gamer. I like sports, shooter, and "kiddy-type" games :) I've only played this game three times so I will update it as I get more familiar with gameplay.

Initial impressions: Features 2 cover athletes as opposed to 1 with previous editions. Game art on the back is fairly misrepresentative of the real thing (the real thing is much better). Manual is thorough, as with other EA titles.

Alright, now for the real thing. The UI, which is completely different than last year, is a great improvement over '09, which was a great improvement over '08. This is the one area where EA gets it right every time.

New Features/good stuff: This game has commentary by Tom Hammond (play-by-play) and Chris Collinsworth (color). Chris Collinsworth is an improvement over John Madden, but Hammond is a serious downgrade from Al Michaels. Why I say this is because Hammond just doesn't have that fire like Michaels had in previous games. Another newbie is the control stick, which allows you to customize right analog stick controls anyway you want for each type of position. I prefer the standard controls that utilize other butoons for right now, but as I play more, I may catch on and use right stick for more things. I think it is just another move by EA to make the game more frinedly to those people (unlike me) who aren't diehard and need simplified controls. One reason (if the only one) that I get the latest Madden version is the updated rosters. I am not connected to the Internet on my PS2, so I don't get the live updates, and trading and creating the newest additions to your favorite team can be a big pain. Also on the subject, this game has newer fromations. With the emergence of the Wildcat formation in th '08 NFL season, I think it was a wise move on EA's part to include it in this years game. In previous versions, you needed to create the fromation and plays for it, which is HUGE hassle. Also there is the Fight for The Fumble minigame, which occurs whenever there is a fumble. But please note that this minigame only takes place when there are multiple players from each team near the ball. I think this feature is a good one because in previous editions, there would be a fumble, and it would take about fifteen seconds to recover it because the players act as if the ball is on fire or something. The minigame essentially consists of a series of button mashing. Whoever mashes the most gets the loose ball.


Now for the bad stuff: They eliminated the player weapons feature in this game, which I really liked in previous versions because if I was playing as a team that was unfamiliar to me, I would know who the good players are. Now, you just have to take the time to go to the coaching screen and look at the overall rating of the players in question. They have instead a hot-cold meter thingy (similar to NBA 2K9) that tells whether a player is doing well (red up arrow) or bad (blue down arrow). If a player has a fiery arrow pointing up, try to get the ball in his hands. If he has a icy blue arrow pointing down, don't even think about it. I much prefer the player weapons over hot-cold deal, but you may think otherwise. I haven't tried the Superstar or Franchise modes yet, but will update when I do.

Overall, it's a tossup between "Do I want all the cool new features Madden 10 has to offer?" or "The updated rosters just aren't enough to tear me away from Madden '09" I like this game a lot better than '09, but you may not. I would reccomend trying it out someplace before you buy, just to make sure that you really like the interface and other new features. Like I said, I will update this as I play the game more, and will provide more info. Happy gaming!

--Update--

I have been trying out Rushing Attack, one of the minigames, and it is quite similar to previous years, and with that similarity is one thing that has eaten me up since '08: the fact that created players, traded players, or depth chart rearrangements that put in a different player have absolutely no effect. It simply has the players that start on the default depth chart, and there is no way you can change that. This is not a HUGE deal, but I like to be able to use players that I've created or traded. Trades and creations are playable in all other modes (except Superstar). I think EA should listen to this cry from a poor gamer in the boonies and change it with Madden '11. The secret to winning in Rashing Attack is not using your favorite team, but finding a team that you hate, who has a good RB, and a hard hitting safety. Another new feature that I forgot to mention in the original part of my review is the score thing at the top of the screen in games. It is symetrical in this year's game and looks similar to a flattened, upside down pyramid. Also, when you choose teams for any game mode, the team logos are sort of glowing and the colors are deeper. A very cool feature. One other thing is this year, and '09 too, I believe, excluded the rotten NFL Europe teams that were playable in '08. I never used them, primarily because I thought it took away from the fact that this was an NFL game. And because none of the NFLE teams had an overall of over 60. And all the regular NFL teams were at least 70 overall. And, this game does not have Brett Favre once again because it was made in the three months that he was retired. So you will have to create him (you can find his attribute ratings online from '08). Like I said in the original review, I will continue to update.

--Update--

It's been a while since I've updated, and in that time I have found some invaluble facts about this game. First, for all you Vikings fans out there, Adrian Peterson IS the BEST running back on this game. He's too fast, too big, too agile, too strong. I could go on like this, but you get the point. Another thing is many people will be tempted to write off this game because there is apparently no defense. On the contrary there is more of a defense than in both the previous two editions. The difference is that on '08 and '09, you can call an all-out blitz on every play and your DB's will still manage to pick it off. This year, defensive playcalling requires a brain. I recommend doing some practices to familiarize yourself with how you must call defensive plays. If you call a blitz on third and long, you'll get burned by the reciever. You call a back-off, prevent play on first and ten, you'll get burned by the RB. Another invaluble asset is the Skill Drills. They will help you hone your skill in passing, running, pass defense and run defense. If you utilize these, you will be able to make every tackle, break every tackle and thread the needle through the toughest D. You then do a practice, to test your newfound abilities. The controls for Madden are so in-depth, it has taken me three years to perfect all of my skills, with repetetive redoing of the Skill Drills. If you are good, you will be able to start the play (on defense) as a defensive end, get pressure on the QB, the after the throw, switch to a DB, intercept it, break a few tackles and have a TD. The preplay controls are fairly useless, unless you are really good and can read the offense/defense, figure out what audible to use and make a play. On offense, you can motion eligible players, send reciever on a different route than originally designated, shift your offensive line protection, switch the direction of a run play, or simply audible into a completely new play. On defense, you can spotlight a reciever to shut him down, shift linemen, shift linebackers, call new types of coverages for DB's change any defenders assignment, or change plays completely. Another ingenious idea by EA is the following: There is music on the game. It is trashy death screamo metal. However, you can change all the music to NFL Films themes. These instrumental tracks are very recognizable, as they are played in many NFL commercials. I find it very relaxing as I'm runnig for touchdowns in rushing attack (The only game mode in which music is played). The music is only played on the main menu and submenus. I have nothing else as yet, so game on!

--Update--

I noticed the other while doing a practice something really awesome that has been nonexistent in previous versions, and that is the overall fluidity (I don't know if that's a word) or smoothness of the gameplay. The first aspect of this is what I call pick-up tackles. One player starts to take down the ball carrier, he gets him about halfway down, and then another player "picks up" the tackle, and usually drives the ball carrier back a yard or two. Let give the situation where I observed this: I was playing a practice as the Colts on defense. I was playing against the Browns. I was controlling Dwight Freeney, the left end, when Brady Quinn, Browns QB, takes off running. In most situations, I would have switched to a linebacker or defensive back to make the tackle, but I didn't because Dwight Freeney is so fast. I came up behind him (Quinn) and used the strip ball tackle type to force a fumble. I was on Quinn's back as Bob Sanders came and hit Quinn head-on, thus picking up the tackle. But that's not all. Braylon Edwards was coming hard to give CB Kelvin Hayden a bonecrushing block. But after Sanders picked up the tackle, Freeney kept going and went over Quinn's back, rolled and took out the legs of Braylon Edwards and saving Hayden from some considerable pain. In previous Maddens, Freeney would have taken down Quinn, and simply bumped into Sanders, and Sanders wouldn't have moved. BUt EA has considerably upped the fluidity of the gameplay, which is surprising for a PS2 game, and it is leaps and bounds funner (more fun, whatever, you grammar freaks :)) This game is super fun!



5 out of 5 stars Really great Wii football game   September 19, 2009
J. Baker
4 out of 4 found this review helpful

This is the first NFL game on the Wii that my family has enjoyed. For the first time, it feels like it was made for the Wii instead of a port of the Playstation 2 version of the game. Graphics are bright, colorful and crisp. The gameplay is fast and responsive and the new controls for passing are great.

Everyone in my family is able to pick up and play this game, and have a great time with it. Lots of game modes that cater to fans of all ages this year.

They didn't improve Superstar or Franchise mode, but they are included in the game. This game really seems to be about getting family and friends around the TV to have a great football experience. We all love the product.


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